I just posted a new video for the Cities: Skylines series that I am doing. In this episode, my little town grows up to be a big city. I realized while editing the video that I need to remember to turn off the in-game music and to speak louder. I also say “OK” a lot.
My newest frame in Warframe is the speedy Gauss. I am still learning the frame, but so far, I like him. The biggest thing to know about Gauss is that, in a straight line, he is the fastest frame in Warframe. Just do not try and go around a corner. So in that respect, Gauss is a lot like an American muscle car.
Apart from speed, the biggest Pro that Gauss has is his potential 100 percent damage reduction. I say “potential” because to get to that 100 percent, you need to keep his battery at 100. When starting off, you have 20-30 percent protection. The more you run around, the more energy you put in his battery and the more damage reduction you get. This means that if you zone into a mission in the middle of a fire fight, you may die.
However, once Gauss battery gets to 100 percent you are basically invincible. All you need to do is to keep moving and make sure you do not accidentally turn off his Kinetic Plating.
The one con that Gauss has is that he is not a damage frame. Running around and crashing into things doesn’t really do enough slash damage to warrant doing and his Thermal Sunder also doesn’t really do much damage. Although the cold can be good for crowd control.
With this being said though, Gauss is a lot of fun to play and makes getting around the larger tile sets really fast.
I am trying to resurrect this site that I created a few years ago. So I guess I should start with what I have been playing lately. I have finally branched out from just playing World of Warcraft and figure this site should reflect that. After about 13 years, I finally got bored. Actually, I stopped raiding and ran out of things to do in the game. Battle for Azeroth has not been the best expansion that WoW has had; although, with 8.3 it has gotten better. I am hoping that Shadowlands will be better. Anyway, on to the other games that have drawn my attention.
The game I have been playing the most over the last few months has been Warframe. It’s a free to play looter shooter that is amazing. I have been told that it is similar to Destiny, but I can’t confirm this since I have never played Destiny 1 or 2.
I like it mostly because it’s a bunch of short, fast-paced missions of varying degrees of difficulty and there is a lot of stuff to collect and play with. Most of the stuff being different kinds of guns and melee weapons along with warframes.
I have been discovering Cities: Skylines this past weekend after watching a ton of videos on how to make it work. It definitely has a steep learning curve. It’s similar to Sim City, but you seem to have a lot more control over exactly how your city is going to look and work. It also has a traffic simulator in it that can be infuriating. Cause if traffic backs up, then citizens can’t get to work, EMS can’t get to emergencies and building burn down and citizens die and then your city falls apart.
There are several different game modes, but the first one is to construct a city that hits ~80,000 citizens (depending on the map used). This can be challenging. My biggest city so far is about 50,000 and I am having trouble getting it to grow any bigger. I have about 50 hours on the game and am still very much a beginner.
The Outer Worlds
Of course I got this game the day it was released. I love the fallout series (except Fallout 76) and had to buy The Outer Worlds. Overall, I thought the game was exceptional. My only complaint was that it was too short. Which is probably the best complaint you can have for a game.
Blizzcon 2018 is over and players everywhere are writing posts and creating videos to share their opinions on what happened. I didn’t buy the virtual ticket so my thoughts come solely from what other people have posted. Overall, I think this was the most underwhelming conference that I can remember. The two big announcements were for a reworked 15+ year old game and a new Diablo mobile game that no one seems to want.
Regarding my thoughts on the World of Warcraft announcements, I am not sure what I think. Overall, getting WoW Classic for free with an active account is nice; although I am not sure I will ever play it. I started playing WoW during classic and the cons outweigh the pros. Having to eat and drink after every mob makes levelling very slow.
As for the next few patches, it’s nice to get a release date for 8.1, but I would have liked it sooner. It seems that the 77 day release cycle is a thing of the past. I am glad that the new raid won’t be opening on December 11th as my raid team is still trying to progress through heroics and get to mythics. At this rate, we have a long wait for the Azshara raid.
My response to this Blizzcon is meh.It is lukewarm. I haven’t stopped playing, but I also haven’t renewed my subscription either (scheduled to run out in March). I don’t care about the new heritage armour, or the new allied races, nor am I overly excited about the new Azshara’s Eternal Throne raid.
I do like the two new cinematics that Blizzard released. The animation in “Lost Honour” is just incredible. The detail on Anduin’s face is probably the best that they have ever done. The story was a little short and could have been longer, but the quality was outstanding. Blizzard really needs to make their own Warcraft movie. As for “Terror of Darkshore”, it was nice to see the Night Elves take a much more aggressive stand against the horde. I am hoping that Blizzard finally lets Malfurion off the leash and shows what he is truly capable of.
Hopefully, if the 8.1 improvements are successful, I will be a lot more excited for WoW’s future. Right now though, I am wondering where Blizzard is taking the game. Hopefully we won’t be at Blizzcon 2019 and sitting through an announcement of WoW on mobile, but right now, I wouldn’t put it past them.
Two of the raiding teams I have raided with lately have a policy that I would call “No Fault Raiding”. This means that no one is called out for making mistakes. If mistakes are made, the leaders will comment on the mistake in general and not mention the person that made it. On the surface, this seems like a friendly policy that ensures no one is offended or singled out, but does it work?
There are a couple of things I have noticed as a result of this:
- The first is that it takes longer for mistakes to be removed. When you don’t single people out, no one really knows if it is them that is making the mistakes. In addition, you don’t get a really good discussion on how to solve what went wrong. This means you tend to have pull after pull with the same mistake happening and no one improving at the game.
- Owning up to mistakes is discouraged. If someone does apologize or say they were the one that screwed up, the response is usually something like, “That’s okay, no worries”. There is no accountability given to players and how they play. If is up to each player to seek out ways to improve.
On one team, the reason given for this policy was that they did not want to offend people, have them get upset, and then leave the team. Amongst some teams, there seems to be an idea that everyone deserves to raid. As such, holding people personally responsible for how they play is counter as it might result in someone leaving and, therefore, not raiding.
My problem with this is that it puts the individual over and above the team. If someone is not mature enough to be held accountable for how they play, then you don’t want them on your team. The team was put together to kill bosses. In addition, the team is a team, not a group of individuals. This means things like you need consistent tanks, healers, and expectations. This means, if someone is not supporting the team or the team’s goals, then you need to single them out.
The idea behind singling people out is not to embarrass them, but to ensure the team knows what is going on. Generally saying mistakes happened does not help anyone. Saying that player x did y allows the player to know what they did and removes confusion of just saying y happened.
In my experience, teams that call people out tend to accomplish their goals much faster and have better players than teams that won’t.
What is my opinion of BfA so far? I am really not sure. If you listen to youtube or the WoW forums, it is easy to come to the conclusion that most people hate it. The amount of negative opinions seem overwhelming. It is far too easy to assume that the noisy people are correct and this really is the worst expansion ever.
I do agree that there are some problems: azerite gear doesn’t really work; without tier sets or unique armour sets, there is not much reason to farm bosses in raids; and I am definitely running out of stuff to do. i find myself wishing I was back in Legion a lot cause that was the last time my character felt really strong and interesting. It was a lot more fun farming Artifact Power and unlocking Artifact traits compared to levelling up a necklace that doesn’t provide any benefits outside of a higher iLevel.
Aside from raiding, I am finding it hard to identify aspects of the game that I am really enjoying. I don’t really run heroic dungeons anymore, mythic dungeons are far too much work to pug into, and world quests are very quickly losing their charm (not to mention they don’t provide anything I can use on my main).
I am enjoying raiding this tier, despite the lack of any good trinkets, tier sets, or armour models. The bosses are mostly interesting and provide some interesting mechanics. The raid team I am on isn’t that bad. We are currently 5/8 Heroic with aspirations to beat some mythic bosses. Although we don’t really have any heroic bosses on farm yet.
If there are things that you are enjoying about BfA, leave a comment and let me know. I would love to hear what others are finding fun and maybe I can resurrect my enjoyment of the game.