No Fault Raiding–Does it Work?

Two of the raiding teams I have raided with lately have a policy that I would call “No Fault Raiding”. This means that no one is called out for making mistakes. If mistakes are made, the leaders will comment on the mistake in general and not mention the person that made it. On the surface, this seems like a friendly policy that ensures no one is offended or singled out, but does it work?

There are a couple of things I have noticed as a result of this:

  • The first is that it takes longer for mistakes to be removed. When you don’t single people out, no one really knows if it is them that is making the mistakes. In addition, you don’t get a really good discussion on how to solve what went wrong. This means you tend to have pull after pull with the same mistake happening and no one improving at the game.
  • Owning up to mistakes is discouraged. If someone does apologize or say they were the one that screwed up, the response is usually something like, “That’s okay, no worries”. There is no accountability given to players and how they play. If is up to each player to seek out ways to improve.

On one team, the reason given for this policy was that they did not want to offend people, have them get upset, and then leave the team. Amongst some teams, there seems to be an idea that everyone deserves to raid. As such, holding people personally responsible for how they play is counter as it might result in someone leaving and, therefore, not raiding.

My problem with this is that it puts the individual over and above the team. If someone is not mature enough to be held accountable for how they play, then you don’t want them on your team. The team was put together to kill bosses. In addition, the team is a team, not a group of individuals. This means things like you need consistent tanks, healers, and expectations. This means, if someone is not supporting the team or the team’s goals, then you need to single them out.

The idea behind singling people out is not to embarrass them, but to ensure the team knows what is going on. Generally saying mistakes happened does not help anyone. Saying that player x did y allows the player to know what they did and removes confusion of just saying y happened.

In my experience, teams that call people out tend to accomplish their goals much faster and have better players than teams that won’t.


My Thoughts on Battle for Azeroth

What is my opinion of BfA so far? I am really not sure. If you listen to youtube or the WoW forums, it is easy to come to the conclusion that most people hate it. The amount of negative opinions seem overwhelming. It is far too easy to assume that the noisy people are correct and this really is the worst expansion ever.

I do agree that there are some problems: azerite gear doesn’t really work; without tier sets or unique armour sets, there is not much reason to farm bosses in raids; and I am definitely running out of stuff to do. i find myself wishing I was back in Legion a lot cause that was the last time my character felt really strong and interesting. It was a lot more fun farming Artifact Power and unlocking Artifact traits compared to levelling up a necklace that doesn’t provide any benefits outside of a higher iLevel.

Aside from raiding, I am finding it hard to identify aspects of the game that I am really enjoying. I don’t really run heroic dungeons anymore, mythic dungeons are far too much work to pug into, and world quests are very quickly losing their charm (not to mention they don’t provide anything I can use on my main).

I am enjoying raiding this tier, despite the lack of any good trinkets, tier sets, or armour models. The bosses are mostly interesting and provide some interesting mechanics. The raid team I am on isn’t that bad. We are currently 5/8 Heroic with aspirations to beat some mythic bosses. Although we don’t really have any heroic bosses on farm yet.

If there are things that you are enjoying about BfA, leave a comment and let me know. I would love to hear what others are finding fun and maybe I can resurrect my enjoyment of the game.